
Run a haunted shop. Click the register. Watch numbers and your spirit ascend.
You've inherited a dusty storefront filled with cursed merchandise, haunted inventory, and a cash register that definitely shouldn't be glowing like that. Click it anyway.
Occult Shop Clicker is an incremental idle game where you run a supernatural shop, accumulate spectral wealth, and progressively unlock deeper layers of cosmic power.
It's a clicker game. You click things. Numbers get bigger. It's satisfying.
Tap the register to earn Spectral Coins. Buy generators to earn coins automatically. Buy upgrades to earn more coins. You know how this works.
Stock your shop with increasingly absurd merchandise:
12 generators total. Each weirder than the last.
When the numbers get big enough, sacrifice everything for permanent power:
Reset your shop. Gain influence. Buy upgrades that persist. Do it again, but faster.
Reset your cult. Gain cosmic favor. Unlock deeper powers. The entities are watching.
Reset everything. Bind reality-altering pacts. Change the rules of the game itself.
Classic incremental clicker gameplay
A 3D environment that reacts to your progression
Three-layer prestige system with meaningful resets
Atmospheric ambient audio
Cloud saves and offline progress
40 Steam achievements
No microtransactions. You buy the game once.
Idle or activeโthe shop doesn't judge
An incremental clicker/idle game. You click to earn currency, buy things that earn currency automatically, and prestige to reset with bonuses. If you've played Cookie Clicker, you know the format.
As long as you want. The core progression takes several hours. Full completion with all achievements takes considerably longer. It's designed to be played casually over days or weeks.
No. The occult theme is played for atmosphere and humor, not horror. It's cozy spooky, not actually frightening.
Yes. The game accumulates offline progress. You can close it and come back later to collected earnings.
On Steam. Wishlisting helps the game get noticed and ensures you're notified on release day.
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